It’s time for another look at what’s inside the upcoming Atomic Super Humans Deluxe rulebook coming this summer. This week we take a look at Chapter 2: Statistics.
All characters have seven statistics that define their combat abilities. The majority of statistics are purchased with creation points when a character is created. Remember the classes we mentioned last week? Each class determines the maximum rating a character can have in certain statistics, but those maximums can be exceeded for a price. Now it’s time to look at the statistics.
Distance is used to determine how far a character can move.
Dexterity is used to determine how well a character uses his close combat attacks as well as to prevent some adverse effects from happening, such as being knocked down.
Toughness is used to prevent the damage of most attacks and is sometimes used to prevent certain special effects from happening.
Daring is used to prevent the damage and special effects of attacks that target a character’s mind.
Atomic Power Points are used to activate certain powers possessed by a character.
Close combat attacks are the physical means a character has to attack with such as his fists or a sword.
Wounds determine how much damage a character can sustain before being knocked out.
That concludes the overview of the standard statistics used in the game; however Atomic Super Humans Deluxe adds two new optional statistics to the game, strength and weight. Since these statistics are optional they don’t have to be used unless you want to add a little more depth and strategy to your games.
The strength statistic is used to determine how far a character can throw things as well as how easy it is for him to get a critical hit. If used with the weight statistic it also limits how much a character can lift.
The weight statistic is used to determine how many pounds a character weighs. It is used as a modifier in how far a character can be knocked back and is also used to determine how much collateral damage a character inflicts when he collides with a wall or another character.
Also included with the optional statistic rules are two new powers. The first power,
density control, allows a character to alter his weight. The second power, gravity control, allows a character to alter the weight of an opposing character or piece of terrain.
That’s all for this week, join us next week as we take a look at Chapter 3: Powers.
All characters have seven statistics that define their combat abilities. The majority of statistics are purchased with creation points when a character is created. Remember the classes we mentioned last week? Each class determines the maximum rating a character can have in certain statistics, but those maximums can be exceeded for a price. Now it’s time to look at the statistics.
Distance is used to determine how far a character can move.
Dexterity is used to determine how well a character uses his close combat attacks as well as to prevent some adverse effects from happening, such as being knocked down.
Toughness is used to prevent the damage of most attacks and is sometimes used to prevent certain special effects from happening.
Daring is used to prevent the damage and special effects of attacks that target a character’s mind.
Atomic Power Points are used to activate certain powers possessed by a character.
Close combat attacks are the physical means a character has to attack with such as his fists or a sword.
Wounds determine how much damage a character can sustain before being knocked out.
That concludes the overview of the standard statistics used in the game; however Atomic Super Humans Deluxe adds two new optional statistics to the game, strength and weight. Since these statistics are optional they don’t have to be used unless you want to add a little more depth and strategy to your games.
The strength statistic is used to determine how far a character can throw things as well as how easy it is for him to get a critical hit. If used with the weight statistic it also limits how much a character can lift.
The weight statistic is used to determine how many pounds a character weighs. It is used as a modifier in how far a character can be knocked back and is also used to determine how much collateral damage a character inflicts when he collides with a wall or another character.
Also included with the optional statistic rules are two new powers. The first power,
density control, allows a character to alter his weight. The second power, gravity control, allows a character to alter the weight of an opposing character or piece of terrain.
That’s all for this week, join us next week as we take a look at Chapter 3: Powers.










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