It’s time for another look at what’s inside the upcoming Giant Monster Rampage Deluxe rulebook coming this February. This week we take a look at Chapter 2: Statistics.

All monsters have seven statistics that define their combat abilities. The majority of statistics are purchased with creation points when a monster is

created. Remember the kingdoms we mentioned last week? Each kingdom determines the maximum rating a monster can have in certain statistics, but those maximums can be exceeded for a price. Now it’s time to look at the statistics.

Distance is used to determine how far a monster can move.

Dexterity is used to determine how well a monster uses its natural attacks as well as to prevent some adverse effects from happening, such as beingknocked down.

Toughness is used to prevent the damage of most attacks and is sometimes used to prevent certain special effects from happening.

Instinct is used to prevent the damage and special effects of attacks that target a monster’s mind.

Atomic Power Points are used to activate certain powers possessed by a monster.

Natural Attacks are the physical means a monster has to attack with such as its teeth or claws.

Wounds determine how much damage a monster can sustain before being knocked out.

That concludes the overview of the standard statistics used in the game; however Giant Monster Rampage Deluxe adds two new optional statistics to the game, strength and weight. Since these statistics are optional they don’t have to be used unless you want to add a little more depth and strategy to your games.

The strength statistic is used to determine how far a monster can throw things as well as how easy it is for it to get a critical hit. If used with the weight statistic it also limits how much a monster can lift.

The weight statistic is used to determine how many tons a monster weighs. It is used as a modifier in how far a monster can be knocked back and is also used to determine how much collateral damage a monster inflicts when it collides with a building or another monster.

That’s all for this week, join us next week as we take a look at Chapter 3: Powers.

All monsters have seven statistics that define their combat abilities. The majority of statistics are purchased with creation points when a monster is

created. Remember the kingdoms we mentioned last week? Each kingdom determines the maximum rating a monster can have in certain statistics, but those maximums can be exceeded for a price. Now it’s time to look at the statistics.

Distance is used to determine how far a monster can move.

Dexterity is used to determine how well a monster uses its natural attacks as well as to prevent some adverse effects from happening, such as beingknocked down.

Toughness is used to prevent the damage of most attacks and is sometimes used to prevent certain special effects from happening.

Instinct is used to prevent the damage and special effects of attacks that target a monster’s mind.

Atomic Power Points are used to activate certain powers possessed by a monster.

Natural Attacks are the physical means a monster has to attack with such as its teeth or claws.

Wounds determine how much damage a monster can sustain before being knocked out.

That concludes the overview of the standard statistics used in the game; however Giant Monster Rampage Deluxe adds two new optional statistics to the game, strength and weight. Since these statistics are optional they don’t have to be used unless you want to add a little more depth and strategy to your games.

The strength statistic is used to determine how far a monster can throw things as well as how easy it is for it to get a critical hit. If used with the weight statistic it also limits how much a monster can lift.

The weight statistic is used to determine how many tons a monster weighs. It is used as a modifier in how far a monster can be knocked back and is also used to determine how much collateral damage a monster inflicts when it collides with a building or another monster.

That’s all for this week, join us next week as we take a look at Chapter 3: Powers.