The release of Giant Monster Rampage Deluxe is just over a month away, but you don’t have to wait that long to find out what’s inside the new 100+ page expanded core rulebook. Every week we will feature an article detailing what you can expect to find in one or more chapters of the rulebook. This week we take a look at Chapter 1: Kingdoms Kingdoms are used to classify monsters by type. Each kingdom dictates the maximum ratings a monster of that type may have in its statistics as well as granting it a special power unique to that kingdom. Every monster must choose a kingdom that best represents it. There are ten kingdoms to choose from when creating a monster. The alien kingdom represents monsters from outer space or bizarre genetic mutants. The animal kingdom represents monsters that are enormous versions of traditional animals including those animals that have gone extinct like the dinosaurs. The construct kingdom represents monsters that are created out of groups of objects that have been fused together into a monstrous form. The deity kingdom represents monsters from other dimensions that have commonly been worshipped as gods. The elemental kingdom represents monsters created out of a single element such as stone or water. The flora kingdom represents monsters that possess plantlike qualities. The gastric kingdom represents monsters created entirely out of food. The humanoid kingdom represents monsters that are more like giant super powered heroes or villains. The mechanical kingdom represents the war machines and robots commonly used to fight giant monsters. The protoplasmic kingdom represents monsters that are nothing more than formless behemoths. That’s all for this week, join us next week as we take a look at Chapter 2: Statistics. Comments Comments are closed. | ArchivesFebruary 2012 Categories |


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